Opening your next adventure…
Opening your next adventure…
This story has 4 routes. When the timer ends, one is drawn, every choice in order, and the cards that played exactly that route take the pot. Routes that end behind a 🔒 lock are twice as likely to be drawn.
No route has a card yet. If one of those is drawn, every card shares the pot.
70% of every story card goes into the pot. The draw is random: locked routes aside, every route has the same chance, and neither the creator nor any player can know or change which one it picks.
The ending “Follow Kira’s code to the locked room” is locked: its routes are twice as likely to be drawn, but count only if you hold the Core Key, found in episode 2: Signal City. Without it you can still play, mint your story and keep what it finds.
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Pick a character and make your choices. No wallet, no sign-up — every story is free to play.
Like how it went? Mint it for 0.001 ETH. Your story card saves your progress and keeps the story you made — your character, your choices and what you found — in your wallet.
Prizes are hidden along some paths, and where is kept secret until the story's deadline. Then the map is opened: if your minted story reached a prize, you win it. If more stories got there than there are prizes, they split it evenly; an NFT prize goes to stories drawn at random.